finite game
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Finite and Infinite Games — is a book by the philosopher James P. Carse. [cite book|author=Carse, James P.|title=Finite and Infinite Games|publisher=Ballantine Books|location=New York|year=|pages=|isbn=0 345 34184 8|oclc=|doi=] ummaryIn the book, Carse demonstrates a way of … Wikipedia
Game theory — is a branch of applied mathematics that is used in the social sciences (most notably economics), biology, engineering, political science, computer science (mainly for artificial intelligence), and philosophy. Game theory attempts to… … Wikipedia
Game development — is the process by which a game is produced. Today this term most commonly refers to the development of video games.OverviewDevelopment of video games is undertaken by a developer, which may be a single person or a large business. Typically, large … Wikipedia
Game artificial intelligence — refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non player characters (NPCs). The techniques used typically draw upon existing methods from the academic field of artificial… … Wikipedia
game theory — a mathematical theory that deals with strategies for maximizing gains and minimizing losses within prescribed constraints, as the rules of a card game: widely applied in the solution of various decision making problems, as those of military… … Universalium
Finite & Deterministic Discrete Event System Specification — FD DEVS (Finite Deterministic Discrete Event System Specification) is a formalism for modeling and analyzing discrete event dynamic systems in both simulation and verification ways. FD DEVS also provides modular and hierarchical modeling features … Wikipedia
Glossary of game theory — Game theory is the branch of mathematics in which games are studied: that is, models describing human behaviour. This is a glossary of some terms of the subject. Definitions of a game Notational conventions ; Real numbers : mathbb{R} .; The set… … Wikipedia
Finite state machine — A finite state machine (FSM) or finite state automaton (plural: automata ) or simply a state machine, is a model of behavior composed of a finite number of states, transitions between those states, and actions. A finite state machine is an… … Wikipedia
Game complexity — Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state space complexity, game tree size, decision complexity, game tree complexity, and computational complexity. Contents 1 Measures of… … Wikipedia
Strategy (game theory) — In game theory, a player s strategy in a game is a complete plan of action for whatever situation might arise; this fully determines the player s behaviour. A player s strategy will determine the action the player will take at any stage of the… … Wikipedia
Extensive-form game — An extensive form game is a specification of a game in game theory. This form represents the game as a tree. Each node (called a decision node) represents every possible state of play of the game as it is played. Play begins at a unique initial… … Wikipedia