video-gain control

  • 11Command & Conquer (video game) — This article is about the first Command Conquer video game. For the rest of the series, see Command Conquer. Command Conquer Command and Conquer cover art (Windows 95) Developer(s) Westwood Studios …

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  • 12Overlord (2007 video game) — Overlord game redirects here. For the 1990 video game, see Overlord (1990 video game). For the 1994 video game, see Overlord (1994 video game). Overlord PAL box art Developer(s) Triumph Studios …

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  • 13Arc the Lad (video game) — Infobox VG| title = Arc the Lad (as part of Arc the Lad Collection) developer = SCEI, G Craft publisher = released = Arc the Lad Arc the Lad Collection genre = Tactical role playing game series= Arc the Lad modes = Single Player ratings = ESRB:… …

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  • 14Black & White (video game) — Infobox VG title = Black and White developer = Lionhead Studios publisher = EA Games, Feral Interactive (Mac) designer = Peter Molyneux engine = released = March 25, 2001 genre = Real time strategy, God game modes = Single player, multiplayer… …

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  • 15Game Boy Advance Video — is a format for putting video onto Game Boy Advance cartridges. The video is played using the game system s screen and sound hardware. These video cartridges are from Majesco Sales. The video cartridges are colored white for easy identification.… …

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  • 16Tabula Rasa (video game) — Infobox VG title = Richard Garriott s Tabula Rasa developer = Destination Games publisher = NCsoft distributor = designer = Richard Garriott engine = In house, Proprietary version = 1.8.4.0 (May 19, 2008) released = NA, EU November 2, 2007 genre …

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  • 17History of video games — Part of a series on …

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  • 18Role-playing video game — Part of a series on …

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  • 19Dark Ages (video game) — For the 1991 video game by the same name, see Dark Ages (1991 video game). Dark Ages Developer(s) Nexon KRU Interactive Designer(s) US version: David Ethan Kennerly Korean v …

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  • 20Camping (video gaming) — In video gaming, camping is a tactic in which a player will obtain a strategic position anywhere on the map and wait for characters to arrive and be killed, or waiting for useful objects to appear in an area rather than actively seeking them… …

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