video processor module

  • 1Processor Technology — Bob Marsh founded Processor Technology Corporation (a microcomputer company) in April 1975. Bob Marsh, Lee Felsenstein and Gordon French started designing the Sol 20 Terminal Computer in June 1975. The SOL 20 utilized the Intel 8080 8 bit… …

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  • 2Video scaler — A video scaler is a device for converting video signals from one size or resolution to another: usually upscaling or upconverting a video signal from a low resolution (e.g. standard definition) to one of higher resolution (e.g. high definition… …

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  • 3Video synthesizer — A Video Synthesizer is a device that electronically creates a video signal. A video synthesizer is able to generate a variety of visual material without camera input through the use of internal video pattern generators, as seen in the stillframes …

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  • 4Video game music — Part of a series on …

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  • 5Multi-core processor — Diagram of a generic dual core processor, with CPU local level 1 caches, and a shared, on die level 2 cache …

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  • 6Geode (processor) — For other uses of Geode, see Geode (disambiguation) Geode is a series of x86 compatible System on a chip microprocessors and I/O companions produced by AMD targeted at the embedded computing market.The series was originally launched by National… …

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  • 7History of video games — Part of a series on …

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  • 8Sandin Image Processor — The Sandin Image Processor is a video synthesizer, usually introduced as the video equivalent of a Moog audio synthesizer, invented by Dan Sandin. That is, it accepted basic video signals and mixed and modified them in a fashion similar to what a …

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  • 9Tanarus (video game) — Infobox VG| title = Tanarus developer = Verant Interactive publisher = Sony Online Entertainment designer(s) = John Smedley and Kevin McCann engine = released = November 30, 1997 genre = First person shooter modes = Multiplayer ratings =… …

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  • 10List of commercial failures in video gaming — As a hit driven business, the great majority of the video games industry s software releases have been commercial failures. In the early 21st century, rules of thumb noted by industry commentators estimated that 10% of published games generated… …

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