token-passing

  • 121IEEE802.5 — synonym zu ISO8802/5: IEEE Schnittstellennorm der ISO/OSI Schichten 1&2 mit der Zugriffsmethode Token Passing auf Ring siehe Token Ring …

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  • 122802.4 —    An IEEE standard for bus topology networks that use token passing to control access and network traffic, running at 10Mbps a second. Token bus networks are sometimes used in manufacturing settings, but they are not often found in office… …

    Dictionary of networking

  • 123802.5 —    An IEEE standard that defines ring networks using token passing to control access and network traffic, running at 4 or 16Mbps. It is used by IBM s Token Ring network over STP, UTP, or fiber optic cabling. Also known as ANSI 802.1 1985.    See… …

    Dictionary of networking

  • 124ARCnet —    Acronym for Attached Resources Computing Network. A network available from the Datapoint Corporation and other vendors that can connect a wide variety of PCs and workstations (up to a maximum of 255) on coaxial, twisted pair, or fiber optic… …

    Dictionary of networking

  • 125beaconing —    In a token ring network, the process of informing other nodes that token passing has been suspended because of a severe error condition, such as a broken cable. Communication cannot resume until the condition is resolved …

    Dictionary of networking

  • 126ring network —    A network topology in the form of a closed loop or circle, with each node in the network connected to the next. Messages move in one direction around the system. When a message arrives at a node, the node examines the address information in… …

    Dictionary of networking

  • 127передача маркера — Метод доступа к среде передачи, используемый в сетях Token Ring.  [http://www.lexikon.ru/dict/net/index.html] Тематики сети вычислительные EN token passing …

    Справочник технического переводчика

  • 128SALSA (programming language) — The SALSA programming language (Simple Actor Language System and Architecture) is an actor oriented programming language that uses concurrency primitives beyond asynchronous message passing, including token passing, join, and first class… …

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