to gain velocity

  • 111DEFCON (video game) — DEFCON Developer(s) Introversion Software Distributor(s) Valve Software (Steam), Introversion Software, Ambrosia Software, Pinna …

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  • 112Models of neural computation — are attempts to elucidate, in an abstract and mathematical fashion, the core principles that underlie information processing in biological nervous systems, or functional components thereof. This article aims to provide an overview of the most… …

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  • 113Euclidean vector — This article is about the vectors mainly used in physics and engineering to represent directed quantities. For mathematical vectors in general, see Vector (mathematics and physics). For other uses, see vector. Illustration of a vector …

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  • 114physical science — physical scientist. 1. any of the natural sciences dealing with inanimate matter or with energy, as physics, chemistry, and astronomy. 2. these sciences collectively. [1835 45] * * * Introduction       the systematic study of the inorganic world …

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  • 115Artillery — For other uses of the term, see Artillery (disambiguation). Warfare Military history Eras Prehistoric Ancient …

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  • 116machine — machineless, adj. /meuh sheen /, n., v., machined, machining. n. 1. an apparatus consisting of interrelated parts with separate functions, used in the performance of some kind of work: a sewing machine. 2. a mechanical apparatus or contrivance;… …

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  • 117optics — /op tiks/, n. (used with a sing. v.) the branch of physical science that deals with the properties and phenomena of both visible and invisible light and with vision. [1605 15; < ML optica < Gk optiká, n. use of neut. pl. of OPTIKÓS; see OPTIC,&#8230; …

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  • 118Precession — For other uses, see Precession (disambiguation). Precession of a gyroscope Precession is a change in the orientation of the rotation axis of a rotating body. It can be defined as a change in direction of the rotation axis in which the second&#8230; …

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  • 119Damping — Classical mechanics Newton s Second Law History of classical mechanics&#160; …

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  • 120Smooth pursuit — Pursuit movement is the ability of the eyes to smoothly follow a moving object. It is one of two ways that visual animals can voluntarily shift gaze, the other being saccadic eye movements. Pursuit differs from the vestibulo ocular reflex, which&#8230; …

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