the interface between humans and computers

  • 101Commonwealth Saga — The Commonwealth Saga is a series of science fiction novels by British science fiction writer Peter F. Hamilton. This saga consists of the novels Pandora s Star (2004) and Judas Unchained (2005), as well as Misspent Youth (2002). The events of… …

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  • 102History of science fiction films — The history of science fiction films parallels that of the motion picture industry as a whole, although it took several decades before the genre was taken seriously. Since the 1960s, major science fiction films have succeeded in pulling in large… …

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  • 103Outline of neuroscience — The following outline is provided as an overview of and topical guide to neuroscience: Neuroscience – an interdisciplinary science that studies the nervous system.[1] Contents 1 Nervous system 1.1 Central nervous system …

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  • 104Domain Name System — The Domain Name System (DNS) is a hierarchical distributed naming system for computers, services, or any resource connected to the Internet or a private network. It associates various information with domain names assigned to each of the… …

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  • 105List of Macross Frontier terminology — The following is the elaborated list of fictitious terms and specific definitive technological terminology from the anime series Macross Frontier . Macross Frontier Fleet GovernmentThe 25th New Macross class Colonial Fleet or Macross Frontier… …

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  • 106Computer chess — 1990s Pressure sensory chess computer with LCD screen Chess+ For the iPad …

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  • 107History of computing hardware — Computing hardware is a platform for information processing (block diagram) The history of computing hardware is the record of the ongoing effort to make computer hardware faster, cheaper, and capable of storing more data. Computing hardware… …

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  • 108Human factors — For other uses, see The Human Factor (disambiguation). Research subject in a human fatigue study. Human factors science or human factors technologies is a multidisciplinary field incorporating contributions from psychology, engineering,… …

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  • 109Cyborg — For other uses, see Cyborg (disambiguation). Part of the series on Cyborgs Cyborgology Bionics / Biomimicry Biomedical engineering Brain computer interface Cybernetics Distributed cognition Genetic engineering Human ecosystem Human enhanceme …

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  • 110Computer Go — Part of a series of articles on Go (board game) Game specifics Go rules Go handicaps Go proverbs Go terms Go strategy and tactics Fuseki (whole board openings) Joseki (corner based openings) Life and death Tsumego …

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