solving es

  • 101Hyper-heuristic — A hyper heuristic is a heuristic search method that seeks to automate, often by the incorporation of machine learning techniques, the process of selecting, combining, generating or adapting several simpler heuristics (or components of such… …

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  • 102animal learning — ▪ zoology Introduction       the alternation of behaviour as a result of individual experience. When an organism can perceive and change its behaviour, it is said to learn.       That animals can learn seems to go without saying. The cat that… …

    Universalium

  • 103Boolean satisfiability problem — For the concept in mathematical logic, see Satisfiability. 3SAT redirects here. For the Central European television network, see 3sat. In computer science, satisfiability (often written in all capitals or abbreviated SAT) is the problem of… …

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  • 104Educational psychology — Psychology …

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  • 105Adventure game — An adventure game is a type of video game characterized by investigation, exploration, puzzle solving, interaction with game characters, and a focus on narrative rather than reflex based challenges. The term originates from the 1970s game… …

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  • 106Problem-based learning — (PBL) is a student centered instructional strategy in which students collaboratively solve problems and reflect on their experiences. It was pioneered and used extensively at McMaster University, Hamilton, Ontario, Canada. Characteristics of PBL… …

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  • 107Constraint satisfaction — In artificial intelligence and operations research, constraint satisfaction is the process of finding a solution to a set of constraints that impose conditions that the variables must satisfy. A solution is therefore a vector of variables that… …

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  • 108Marian Rejewski — (probably 1932, the year he first solved the Enigma machine). Courtesy of Janina Sylwestrzak, Rejewski s daughter. Born Marian Adam Rejewski August 16, 1905(1905 0 …

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  • 109Einstellung effect — Einstellung is the creation of a mechanized state of mind. Often called a problem solving set, Einstellung refers to a person s predisposition to solve a given problem in a specific manner even though there are better or more appropriate methods… …

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  • 110Timeline of mathematics — A timeline of pure and applied mathematics history. Contents 1 Before 1000 BC 2 1st millennium BC 3 1st millennium AD 4 1000–1500 …

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