simulated gambling

  • 1Entertainment Software Rating Board — ESRB redirects here. For the European financial agency, see European Systemic Risk Board. Entertainment Software Rating Board Type Non profit, self regulatory Industry Organization and rating system …

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  • 2TIGRS — is a video game content rating system for independent game developers. In March 2007, founder and creator, Daniel Kinney, revamped the ratings symbols to look more like emoticons. cite web |url=http://kotaku.com/gaming/tigrs/tigrs game ratings… …

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  • 3Entertainment Software Rating Board — ESRB Тип Торговая ассоциация …

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  • 4Entertainment Software Rating Board — Saltar a navegación, búsqueda Entertainment Software Rating Board (ESRB) es una entidad auto regulada establecida en 1994 por Entertainment Software Association (ESA), la anteriormente llamada Interactive Digital Software Association (IDSA). ESRB …

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  • 5App Store (iOS) — Screenshot of the desktop App Store in iTunes. Developer(s) Apple Inc. Initial release July 10, 2008; 3 years ago (2008 07 10) …

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  • 6Dragon Quest IV: Chapters of the Chosen — (NA) Dragon Quest: The Chapters of the Chosen (EU) Box art of the North American release of the remake for the NDS Developer(s) …

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  • 7Slot machine — redirects here. For the band, see Slot Machine (band). One armed bandit redirects here. For the album, see One Armed Bandit (album). Slot machines in the Trump Taj Mahal A slot machine (American English), informally fruit machine (British… …

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  • 8Pinball — covered case called a pinball machine. The primary objective of the game is to score as many points as possible. Secondary objectives are to maximize the time spent playing (by earning extra balls and keeping the ball in play as long as possible) …

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  • 9Criticism of Second Life — Due to constant development, and as an open environment accessible by almost anyone with access to the Internet,[1] a number of difficult issues have arisen around Second Life. Issues range from the technical (budgeting of server resources), to… …

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  • 10Hyperreality — In semiotics and postmodern philosophy, the term hyperreality characterizes the inability of consciousness to distinguish reality from fantasy, especially in technologically advanced postmodern cultures. Hyperreality is a means to characterise… …

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