ray-casting

  • 51Implicit kd-tree — An implicit k d tree is a k d tree defined implicitly above a rectilinear grid. Its splitting planes positions and orientations are not given explicitly but implicitly by some recursive splitting function defined on the hyperrectangles belonging… …

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  • 52Min/max kd-tree — A min/max k d tree is a k d tree with two scalar values a minimum and a maximum assigned to its nodes. The minimum/maximum of an inner node is equal the minimum/maximum of its children s minima/maxima.ConstructionMin/max k d trees may be… …

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  • 53Wolf 3D — Wolfenstein 3D Разработчик id Software Издатель Apogee Software Дизайнер Джон Ромеро, Том Холл Композитор …

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  • 54First-person shooter — This article is about the video game genre. For other uses, see First person shooter (disambiguation). A screenshot …

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  • 55Ambient occlusion — is a shading method used in 3D computer graphics which helps add realism to local reflection models by taking into account attenuation of light due to occlusion. Unlike local methods like Phong shading, ambient occlusion is a global method,… …

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  • 56Shadow mapping — or projective shadowing is a process by which shadows are added to 3D computer graphics. This concept was introduced by Lance Williams in 1978, in a paper entitled Casting curved shadows on curved surfaces . Since then, it has been used both in… …

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  • 57Raytracing — Saltar a navegación, búsqueda El raytracing o trazado de rayos es un algoritmo para síntesis de imágenes tridimensionales. Propuesto inicialmente por Turner Whitted en 1980, está basado en el algoritmo de determinación de superficies visibles de… …

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  • 58Wolfenstein 3D — У этого термина существуют и другие значения, см. Wolfenstein (значения). Wolfenstein 3D Разработчик id Software …

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  • 59Trazado de rayos — El raytracing o trazado de rayos es un algoritmo para síntesis de imágenes tridimensionales. Propuesto inicialmente por Turner Whitted en 1980, está basado en el algoritmo de determinación de superficies visibles de Arthur Appel denominado Ray… …

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  • 60Akira Fujimoto — ] He earned BS and MS degrees in engineering from the University of Szczecin, Poland and PhD from the University of Tokyo. Since 1981 he worked for Grafica Computer Corporation, leaving it in 1986 to form his own company.In 1985 he developed the… …

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