proof machine

  • 71True quantified Boolean formula — The language TQBF is a formal language in computer science that contains True Quantified Boolean Formulas. A fully quantified boolean formula is a formula in first order logic where every variable is quantified (or bound), using either… …

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  • 72Recursion theory — Recursion theory, also called computability theory, is a branch of mathematical logic that originated in the 1930s with the study of computable functions and Turing degrees. The field has grown to include the study of generalized computability… …

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  • 73Μ-recursive function — In mathematical logic and computer science, the μ recursive functions are a class of partial functions from natural numbers to natural numbers which are computable in an intuitive sense. In fact, in computability theory it is shown that the μ… …

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  • 74Busy beaver — In computability theory, a busy beaver (from the colloquial expression for an industrious person) is a Turing machine that attains the maximum operational busyness (such as measured by the number of steps performed, or the number of nonblank… …

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  • 75Coandă-1910 — Coandă 1910 …

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  • 76Cook–Levin theorem — In computational complexity theory, the Cook–Levin theorem, also known as Cook s theorem, states that the Boolean satisfiability problem is NP complete. That is, any problem in NP can be reduced in polynomial time by a deterministic Turing… …

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  • 77Rule 110 — The Rule 110 cellular automaton (often simply Rule 110) is a one dimensional two state cellular automaton with the following rule table:Interesting propertiesAround 2000, Matthew Cook verified a 1985 conjecture by Stephen Wolfram by proving that… …

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  • 78Hot metal typesetting — Part of a series on the History of printing Woodblock p …

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  • 79Garden of Eden (cellular automaton) — An orphan pattern in Conway s Game of Life, discovered by R. Banks in 1971.[1] …

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  • 80Computational complexity theory — is a branch of the theory of computation in theoretical computer science and mathematics that focuses on classifying computational problems according to their inherent difficulty, and relating those classes to each other. In this context, a… …

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