operator interface design

  • 31Common User Access — CUA (Common User Access, engl. für Allgemein gebräuchlicher Benutzerzugang) ist eine von der Firma IBM seit 1987 im Rahmen der SAA Spezifikationen 1989 festgelegte Richtlinie für die Gestaltung von Benutzeroberflächen von Computerprogrammen.… …

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  • 32Game programmer — Part of a series on …

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  • 33English Electric KDF8 — KDF8 was an early British computer designed and built by English Electric, later English Electric Leo Marconi, EELM, later still incorporated into ICL. Background During the late 1950s English Electric embarked on two major computer projects.… …

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  • 34Synthesizer — For other uses, see Synthesizer (disambiguation). Synth redirects here. For other uses, see Synth (disambiguation). See also: Software synthesizer Early Minimoog by R.A. Moog Inc. (ca. 1970) A synthesizer (often abbreviated synth ) is an… …

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  • 35List of academic disciplines — An academic discipline, or field of study, is a branch of knowledge that is taught and researched at the college or university level. Disciplines are defined (in part), and recognized by the academic journals in which research is published, and… …

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  • 36Therac-25 — The Therac 25 was a radiation therapy machine produced by Atomic Energy of Canada Limited (AECL) and CGR MeV of France after the Therac 6 and Therac 20 units. It was involved with at least six accidents between 1985 and 1987, in which patients… …

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  • 37Typing — notebook keyboardTyping is the process of inputting text into a device, such as a typewriter, computer, or a calculator, by pressing keys on a keyboard. It can be distinguished from other means of input, such as the use of pointing devices like… …

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  • 38KLM (human-computer interaction) — KLM (or KLM GOMS) stands for Keystroke Level Model, a hard science approach to human–computer interaction (HCI), based on CMN GOMS, developed by Card, Moran Newell, and spelled out in their book The Psychology of Human Computer Interaction , 1983 …

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  • 39GOMS — stands for Goals, Operators, Methods, and Selection rules, an approach to human computer interaction observation. It was developed in 1983 by Stuart Card, Thomas P. Moran and Allen Newell, and spelled out in their book The Psychology of Human… …

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  • 40Action at a distance (computer science) — Action at a distance is an anti pattern (a recognized common error) in which behavior in one part of a program varies wildly based on difficult or impossible to identify operations in another part of the program.The way to avoid the problems… …

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