omnidirectional projector

  • 1motion picture, history of the — Introduction       history of the medium from the 19th century to the present. Early years, 1830–1910 Origins       The illusion of motion pictures is based on the optical phenomena known as persistence of vision and the phi phenomenon. The first …

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  • 2Beamforming — is a signal processing technique used in sensor arrays for directional signal transmission or reception. This spatial selectivity is achieved by using adaptive or fixed receive/transmit beampattern. The improvement compared with an… …

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  • 3Geophysical MASINT — is a branch of Measurement and Signature Intelligence (MASINT) that involves phenomena transmitted through the earth (ground, water, atmosphere) and manmade structures including emitted or reflected sounds, pressure waves, vibrations, and… …

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  • 4Compositing — This article is about visual effects. For the process of combining several democratic motions, see compositing (democracy). For the technique of compositing typeset by hand, see typesetting. For compositing in graphic design and still photography …

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  • 5Hydrophone — A hydrophone (Greek hydro = water and phone = sound ) is a microphone designed to be used underwater for recording or listening to underwater sound. Most hydrophones are based on a piezoelectric transducer that generates electricity when… …

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  • 6Light-emitting diode — LED redirects here. For other uses, see LED (disambiguation). Light emitting diode Red, pure green and blue LEDs of the 5mm diffused type Type Passive, optoelectronic Working principle Electr …

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  • 7Videoconferencing — See also: List of video telecommunication services and product brands A Tandberg T3 high resolution telepresence room in use (2008) …

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  • 8Cave Automatic Virtual Environment — A Cave Automatic Virtual Environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to three, four, five or six of the walls of a room sized cube. The name is also a… …

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  • 9Interactive visualization — is a branch of graphic visualization in computer science that involves studying how humans interact with computers to create graphic illustrations of information and how this process can be made more efficient. For a visualization to be… …

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