object-based programming

  • 101Dynamic programming language — This article is about a class of programming languages, for the method for reducing the runtime of algorithms, see Dynamic programming. Dynamic programming language is a term used broadly in computer science to describe a class of high level… …

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  • 102Extreme Programming — (or XP) is a software engineering methodology (and a form of agile software development) Human Centred Technology Workshop 2005 , 2005, PDF webpage: [ftp://ftp.informatics.sussex.ac.uk/pub/reports/csrp/csrp585.pdf Informatics UK report cdrp585]… …

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  • 103Structured programming — can be seen as a subset or subdiscipline of procedural programming, one of the major programming paradigms. It is most famous for removing or reducing reliance on the GOTO statement.Historically, several different structuring techniques or… …

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  • 104Io (programming language) — Infobox programming language name = Io paradigm = object oriented prototype based year = 2002 designer = Steve Dekorte developer = Steve Dekorte (and others) latest release version = 20060704 latest release date = July 4, 2006 typing = dynamic,… …

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  • 105LPC (programming language) — Infobox programming language name = LPC paradigm = prototype based year = designer = Lars Pensjö developer = Lars Pensjö and others latest release version = latest release date = typing = implementations = LPC dialects = Amylaar, MudOS, LDMud,… …

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  • 106Imperative programming — In computer science, imperative programming is a programming paradigm that describes computation in terms of statements that change a program state. In much the same way as the imperative mood in natural languages expresses commands to take… …

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  • 107Etoys (programming language) — Infobox programming language name = Etoys paradigm = object oriented prototype based, educational year = 1996 designer = Alan Kay developer = Scott Wallace, Ted Kaehler, John Maloney, Andreas Raab latest release version = latest release date =… …

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  • 108Method (computer programming) — In object oriented programming, a method is a subroutine (or procedure or function) associated with a class. Methods define the behavior to be exhibited by instances of the associated class at program run time. Methods have the special property… …

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  • 109Aspect-oriented programming — (AOP) is a programming paradigm that increases modularity by allowing the separation of cross cutting concerns.Separation of concerns entails breaking down a program into distinct parts (so called concerns , cohesive areas of functionality). All… …

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  • 110Function object — A function object, also called a functor or functional, is a computer programming construct allowing an object to be invoked or called as if it were an ordinary function, usually with the same syntax.Function objects are unrelated to functors in… …

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