null solution

  • 21General relativity — For a generally accessible and less technical introduction to the topic, see Introduction to general relativity. General relativity Introduction Mathematical formulation Resources …

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  • 22Cooperative game — This article is about a part of game theory. For video gaming, see Cooperative gameplay. For the similar feature in some board games, see cooperative board game In game theory, a cooperative game is a game where groups of players ( coalitions )… …

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  • 23Type I and type II errors — In statistics, the terms Type I error (also, α error, or false positive) and type II error (β error, or a false negative) are used to describe possible errors made in a statistical decision process. In 1928, Jerzy Neyman (1894 1981) and Egon… …

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  • 24Moore–Penrose pseudoinverse — In mathematics, and in particular linear algebra, a pseudoinverse A+ of a matrix A is a generalization of the inverse matrix.[1] The most widely known type of matrix pseudoinverse is the Moore–Penrose pseudoinverse, which was independently… …

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  • 25C++0x — is the planned new standard for the C++ programming language. It is intended to replace the existing C++ standard, ISO/IEC 14882, which was published in 1998 and updated in 2003. These predecessors are informally known as C++98 and C++03. The new …

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  • 26Dangling pointer — Dangling pointers and wild pointers in computer programming are pointers that do not point to a valid object of the appropriate type. These are special cases of memory safety violations. Dangling Pointer Dangling pointers arise when an object is… …

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  • 27Rindler coordinates — In relativistic physics, the Rindler coordinate chart is an important and useful coordinate chart representing part of flat spacetime, also called the Minkowski vacuum. The Rindler chart was introduced by Wolfgang Rindler. The Rindler coordinate… …

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  • 28Singleton (patron de conception) —  Pour l’article homonyme, voir Singleton.  En génie logiciel, le singleton est un patron de conception (design pattern) dont l objet est de restreindre l instanciation d une classe à un seul objet (ou bien à quelques objets seulement).… …

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  • 29Entity–attribute–value model — (EAV) is a data model to describe entities where the number of attributes (properties, parameters) that can be used to describe them is potentially vast, but the number that will actually apply to a given entity is relatively modest. In… …

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  • 30Singleton (Motif de conception) — Singleton (patron de conception) En génie logiciel, le singleton est un patron de conception (design pattern) dont l objet est de restreindre l instanciation d une classe à un seul objet (ou bien à quelques objets seulement). Il est utilisé… …

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