mutable object

  • 1Object-oriented programming — Programming paradigms Agent oriented Automata based Component based Flow based Pipelined Concatenative Concurrent computing …

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  • 2Object copy — An object copy is an action in computing where a data object has its attributes copied to another object of the same data type. An object is a composite data type in object oriented programming languages. The copying of data is one of the most… …

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  • 3Immutable object — Immutable and Immutability redirect here. For the Christian doctrine, see Immutability (theology). In object oriented and functional programming, an immutable object is an object whose state cannot be modified after it is created.[1] This is in… …

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  • 4Comparison of programming languages (object-oriented programming) — Programming language comparisons General comparison Basic syntax Basic instructions Arrays Associative arrays String operations …

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  • 5List of object-oriented programming terms — Those words found in object oriented programming. Some are related to OOP and some not. A * Abstract class (also called deferred class) * Abstract method * Abstraction (computer science) * Access control * Accessor method * Allocated class *… …

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  • 6Polymorphism in object-oriented programming — In simple terms, polymorphism is the ability of one type, A, to appear as and be used like another type, B. In strongly typed languages, this usually means that type A somehow derives from type B, or type A implements an interface that represents …

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  • 7Clone (Java method) — clone() is a method in the Java programming language for object duplication.Since objects in Java are manipulated through reference variables, there is no direct way to copy an object. (We would be trying to duplicate the reference variable… …

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  • 8clone (Java method) — clone() is a method in the Java programming language for object duplication. In Java, objects are manipulated through reference variables, and there is no operator for copying an object the assignment operator duplicates the reference, not the… …

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  • 9Variable — A variable (pronEng|ˈvɛərɪəbl) is an attribute of a physical or an abstract system which may change its value while it is under observation. Examples include the height of a child, the temperature across a state, or the input to a function. This… …

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  • 10Foreign function interface — A foreign function interface (or abbr|FFI|Foreign Function Interface) is a mechanism by which a program written in one programming language can call routines or make use of services written in another. The term comes from the specification for… …

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