multitexturing

  • 1Multitexturing — Multitexturing,   ein Verfahren beim Erzeugen von 3D Grafiken, bei dem auf eine Oberfläche mehrere Texturen aufgebracht werden. So können z. B. Oberflächenstruktur und Lichteffekte getrennt bearbeitet werden …

    Universal-Lexikon

  • 23dfx Interactive — Industry Semiconductors Fate Bankrupt,[1] most assets bought by Nvidia, fate of remaining assets unknown …

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  • 3Texture mapping — Texture maps redirects here. For the 2003 ambient album, see Texture Maps: The Lost Pieces Vol. 3. 1 = 3D model without textures 2 = 3D model with textures Texture mapping is a method for adding detail, surface texture (a bitmap or raster image) …

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  • 4Comparison of Nvidia graphics processing units — For information on AMD (previously ATI) graphics processing units, see Comparison of AMD graphics processing units. This page contains general information about Nvidia s GPUs and videocards based on official Nvidia specifications. Contents 1… …

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  • 5Comparison of ATI graphics processing units — This page contains general information about ATI s GPUs and video cards based on official ATI specifications in table form. DirectX version noteDirectX version indicates which graphics acceleration operations the card supports. * DirectX 6.0… …

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  • 6Texture mapping — Saltar a navegación, búsqueda 1 = Modelo 3D sin texturas 2 = Modelo 3D con texturas Texture mapping es un método para añadir detalles, colores o texturas exteriores a un grafico generado por ordenador o un modelo 3D. Esta aplicación a los modelos …

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  • 7Comparison of AMD graphics processing units — For information on Nvidia graphics processing units, see Comparison of Nvidia graphics processing units. This page contains general information about the GPUs and video cards by Advanced Micro Devices (AMD), including those by ATI Technologies… …

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  • 8Microsoft Direct3D — Direct3D is part of Microsoft s DirectX application programming interface (API). Direct3D is available for Microsoft Windows operating systems (Windows 95 and above), and for other platforms through the open source software Wine. It is the base… …

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  • 9OpenGL — Original author(s) Silicon Graphics Developer(s) Khronos Group Stable release 4.2 …

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  • 10Direct3D — is part of Microsoft s DirectX API. Direct3D is only available for Microsoft s various Windows operating systems (Windows 95 and above) and is the base for the graphics API on the Xbox and Xbox 360 console systems. Direct3D is used to render… …

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