mesh geometry

  • 1Geometry Instancing — Dans le domaine de la synthèse d image 3D, le geometry instancing se rapporte au rendu de plusieurs copies d un même mesh dans une même scène. Cette technique est principalement employée pour des objets tels que les arbres, l herbe, ou des… …

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  • 2Mesh generation — is the practice of generating a polygonal or polyhedral mesh that approximates a geometric domain. The term grid generation is often used interchangeably. Typical uses are for rendering to a computer screen or for physical simulation such as… …

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  • 3Geometry processing — Geometry processing, or mesh processing, is a fast growing area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation,… …

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  • 4Geometry instancing — Dans le domaine de la synthèse d image 3D, le geometry instancing se rapporte au rendu de plusieurs copies d un même mesh dans une même scène. Cette technique est principalement employée pour des objets tels que les arbres, l herbe, ou des… …

    Wikipédia en Français

  • 5Geometry instancing — In real time computer graphics, geometry instancing refers to the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented… …

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  • 6Geometry shader — A geometry shader (abbreviated GS ) is a shader program model introduced with Shader Model 4.0 of DirectX 10 [ [http://msdn.microsoft.com/en us/library/bb509626(VS.85).aspx msdn: Shader Models vs Shader Profiles] ] . NVIDIA GeForce 8800 GPUs were …

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  • 7Mesh parameterization — Given two surfaces with the same topology, a bijective mapping between them exists. On triangular mesh surfaces, the problem of computing this mapping is called mesh parameterization. The parameter domain is the surface that the mesh is mapped… …

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  • 8Polygon mesh — A polygon mesh or unstructured grid is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling. The faces usually consist of triangles, quadrilaterals or other simple… …

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  • 9Computational geometry — is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems are also considered to… …

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  • 10Parallel mesh generation — in numerical analysis is a new research area between the boundaries of two scientific computing disciplines: computational geometry and parallel computingNikos Chrisochoides, Parallel Mesh Generation, Chapter in Numerical Solution of Partial… …

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