labour hours

  • 101Child labour in Vietnam — Like most other developing countries in the world, Vietnam is plagued by the problem of child labor. Though there has been a dramatic decline in child labor since early 1990s, children, some as young as five years old, begging or selling lottery… …

    Wikipedia

  • 102backward-sloping supply curve for labour — The preference for increased leisure over increased remuneration. Thus, when wage incentives are offered to improve productivity , labourers respond by working shorter hours to earn the same money rather than harder or longer to earn more money.… …

    Dictionary of sociology

  • 103sweated labour — /swɛtəd ˈleɪbə/ (say swetuhd laybuh) noun 1. work which is required to be sustained for long hours at low pay. 2. a work force subjected to such exploitative work practices …

  • 104productivity — pro·duc·tiv·i·ty (prō dŭk tĭvʹĭ tē, prŏd ək ) n. 1. The quality of being productive. 2. Economics. The rate at which goods or services are produced especially output per unit of labor. 3. Ecology. The rate at which radiant energy is used by… …

    Universalium

  • 105accounting — /euh kown ting/, n. 1. the theory and system of setting up, maintaining, and auditing the books of a firm; art of analyzing the financial position and operating results of a business house from a study of its sales, purchases, overhead, etc.… …

    Universalium

  • 106international trade — Introduction       economic transactions that are made between countries. Among the items commonly traded are consumer goods, such as television sets and clothing; capital goods, such as machinery; and raw materials and food. Other transactions… …

    Universalium

  • 107Surplus product — Part of a series on Marxism …

    Wikipedia

  • 108automation — /aw teuh may sheuhn/, n. 1. the technique, method, or system of operating or controlling a process by highly automatic means, as by electronic devices, reducing human intervention to a minimum. 2. a mechanical device, operated electronically,… …

    Universalium

  • 109clothing and footwear industry — Introduction also called  apparel and allied industries,  garment industries,  or  soft goods industries,         factories and mills producing outerwear, underwear, headwear, footwear, belts, purses, luggage, gloves, scarfs, ties, and household… …

    Universalium

  • 110Experience curve effects — Experience curve re directs here. For its use in video games see Experience point. The learning curve effect and the closely related experience curve effect express the relationship between experience and efficiency. As individuals and/or… …

    Wikipedia