end-user interfaces

  • 31Software prototyping — Software prototyping, a possible activity during software development, is the creation of prototypes, i.e., incomplete versions of the software program being developed.A prototype typically simulates only a few aspects of the features of the… …

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  • 32Human factors — For other uses, see The Human Factor (disambiguation). Research subject in a human fatigue study. Human factors science or human factors technologies is a multidisciplinary field incorporating contributions from psychology, engineering,… …

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  • 33XBMC — Media Center XBMC Media Center Home Screen Developer(s) …

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  • 34Human–computer interaction — This article is about the interaction between users and computers. For the direct communication between brain cells and computers, see Brain–computer interface. A mouse is a pointing device that functions by detecting two dimensional motion… …

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  • 35Human-computer interaction — Human–computer interaction or HCI is the study of interaction between people (users) and computers. It is often regarded as the intersection of computer science, behavioral sciences, design and several other fields of study. Interaction between… …

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  • 36GNU Octave — screenshot Developer(s) …

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  • 37OSI model — 7. Application layer NNTP  · SIP  · SSI  · DNS  · FTP  · Gopher  · …

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  • 38Parallel ATA — ATA connector on the right, with two motherboard ATA sockets on the left. Type …

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  • 39Entity–attribute–value model — (EAV) is a data model to describe entities where the number of attributes (properties, parameters) that can be used to describe them is potentially vast, but the number that will actually apply to a given entity is relatively modest. In… …

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  • 40Windows Vista — Part of the Microsoft Windows family …

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