earn reward

  • 31Earning — Earn Earn ([ e]rn), v. t. [imp. & p. p. {Earned} ([ e]rnd); p. pr. & vb. n. {Earning}.] [AS. earnian; akin to OHG. arn[=o]n to reap, aran harvest, G. ernte, Goth. asans harvest, asneis hireling, AS. esne; cf. Icel. [ o]nn working season, work.] 1 …

    The Collaborative International Dictionary of English

  • 32earner — earn ► VERB 1) obtain (money) in return for labour or services. 2) gain as the reward for hard work or merit. 3) (of capital invested) gain (money) as interest or profit. DERIVATIVES earner noun. ORIGIN Old English …

    English terms dictionary

  • 33Loyalty program — – Loyalty programs are structured marketing efforts that reward, and therefore encourage, loyal buying behavior behavior which is potentially beneficial to the firm.[1] Various loyalty cards In marketing generally and in retailing more… …

    Wikipedia

  • 34Toontown Online — Toontown Toontown Online Official Logo Developer(s) Walt Disney Internet Group Publisher(s) …

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  • 35The Sims 3 — Developer(s) The Sims Studio Publisher(s) Electronic Arts …

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  • 36Germany — /jerr meuh nee/, n. a republic in central Europe: after World War II divided into four zones, British, French, U.S., and Soviet, and in 1949 into East Germany and West Germany; East and West Germany were reunited in 1990. 84,068,216; 137,852 sq.… …

    Universalium

  • 37Frequent-flyer program — For other uses, see frequent flyer (disambiguation). A frequent flyer program (FFP) is a loyalty program offered by many airlines. Typically, airline customers enrolled in the program accumulate frequent flyer miles (kilometers, points, segments) …

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  • 38education — /ej oo kay sheuhn/, n. 1. the act or process of imparting or acquiring general knowledge, developing the powers of reasoning and judgment, and generally of preparing oneself or others intellectually for mature life. 2. the act or process of… …

    Universalium

  • 39Rock Band — This article is about the video game series. For the first video game of the series, see Rock Band (video game). For the type of musical group, see Rock band. Rock Band Genres Rhythm game …

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  • 40Info-gap decision theory — is a non probabilistic decision theory that seeks to optimize robustness to failure – or opportuneness for windfall – under severe uncertainty,[1][2] in particular applying sensitivity analysis of the stability radius type[3] to perturbations in… …

    Wikipedia