dynamic normals

  • 21Sacramento, California — Sacramento redirects here. For other uses, see Sacramento (disambiguation). Sacramento   City   Aerial View of Downtown Sacramento …

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  • 22Mérida, Yucatán — Mérida   City   …

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  • 23Thunder Bay, Ontario — Infobox Settlement name = City of Thunder Bay nickname = (The) Lakehead; TBay settlement type = total type = motto = Superior by Nature imagesize = image caption = Downtown Port Arthur in Thunder Bay flag size = image blank emblem = Thunder bay… …

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  • 24Greater Sudbury —   City   City of Greater Sudbury Ville de Grand Sudbury From top left: Downtown Sudbury Skyline, Big Ni …

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  • 25Thunder Bay — For other uses, see Thunder Bay (disambiguation). Thunder Bay   City   Marina Park, and Downtown Thunder Bay North …

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  • 26São Paulo — This article is about the city. For the state, see São Paulo (state). For other uses, see São Paulo (disambiguation). São Paulo   Municipality   Município de São Paulo Municipality of São Paulo …

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  • 27Cel-shaded animation — (also called cel shading or toon shading) is a type of non photorealistic rendering designed to make computer graphics appear to be hand drawn. Cel shading is often used to mimic the style of a comic book or cartoon. It is a somewhat recent… …

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  • 28Orangeville, Ontario — For other places with the same name, see Orangeville (disambiguation). Orangeville   Town   …

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  • 29Frostbite Engine — Frostbite DX Engine is a game engine created by EA Digital Illusions CE, developers of the Battlefield series, for . Some of its known features include the ability to render (90%) destructible environments.Frostbite DX EngineDice developed the… …

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  • 30Screen Space Ambient Occlusion — (SSAO) is a rendering technique for efficiently approximating the well known computer graphics ambient occlusion effect in real time. It was used for the first time in a video game in the 2007 PC game Crysis.Fact|date=June 2008The algorithm is… …

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