d-algorithm

  • 71Divide and conquer algorithm — In computer science, divide and conquer (D C) is an important algorithm design paradigm based on multi branched recursion. A divide and conquer algorithm works by recursively breaking down a problem into two or more sub problems of the same (or… …

    Wikipedia

  • 72Cooley-Tukey FFT algorithm — The Cooley Tukey algorithm, named after J.W. Cooley and John Tukey, is the most common fast Fourier transform (FFT) algorithm. It re expresses the discrete Fourier transform (DFT) of an arbitrary composite size N = N 1 N 2 in terms of smaller… …

    Wikipedia

  • 73Prim's algorithm — Graph and tree search algorithms Alpha beta pruning A* B* Beam Bellman–Ford algorithm Best first Bidirectional …

    Wikipedia

  • 74Levenberg–Marquardt algorithm — In mathematics and computing, the Levenberg–Marquardt algorithm (LMA)[1] provides a numerical solution to the problem of minimizing a function, generally nonlinear, over a space of parameters of the function. These minimization problems arise… …

    Wikipedia

  • 75Deutsch–Jozsa algorithm — The Deutsch–Jozsa algorithm is a quantum algorithm, proposed by David Deutsch and Richard Jozsa in 1992[1] with improvements by Richard Cleve, Artur Ekert, Chiara Macchiavello, and Michele Mosca in 1998.[2] Although it is of little practical use …

    Wikipedia

  • 76Nearest-neighbor chain algorithm — In the theory of cluster analysis, the nearest neighbor chain algorithm is a method that can be used to perform several types of agglomerative hierarchical clustering, using an amount of memory that is linear in the number of points to be… …

    Wikipedia

  • 77Grover's algorithm — is a quantum algorithm for searching an unsorted database with N entries in O(N1/2) time and using O( log N) storage space (see big O notation). It was invented by Lov Grover in 1996.Classically, searching an unsorted database requires a linear… …

    Wikipedia

  • 78Bresenham's line algorithm — The Bresenham line algorithm is an algorithm that determines which points in an n dimensional raster should be plotted in order to form a close approximation to a straight line between two given points. It is commonly used to draw lines on a… …

    Wikipedia

  • 79Maze generation algorithm — Maze generation algorithms are automated methods for the creation of mazes. This maze generated by modified version of Prim s algorithm, below. Contents 1 Graph theory based methods …

    Wikipedia

  • 80Expectation-maximization algorithm — An expectation maximization (EM) algorithm is used in statistics for finding maximum likelihood estimates of parameters in probabilistic models, where the model depends on unobserved latent variables. EM alternates between performing an… …

    Wikipedia