core interface unit

  • 101Kernel (computing) — A kernel connects the application software to the hardware of a computer In computing, the kernel is the main component of most computer operating systems; it is a bridge between applications and the actual data processing done at the hardware… …

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  • 102Real-time strategy — A real time strategy (RTS) video game is a strategic game that is distinctly not turn based. [cite web |url=http://www.gamespot.com/gamespot/features/all/real time/ |title=A History of Real Time Strategy Games |accessdate=2008 03 31 |author=Bruce …

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  • 103Multifunction printer — Multifunction redirects here. For the mathematical concept, see multivalued function. A Samsung desktop SOHO MFP. An MFP (Multi Function Product/ Printer/ Peripheral), multifunctional, all in one (AIO), or Multifunction Device (MFD), is an office …

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  • 104Lego Mindstorms — The LEGO Mindstorm series of kits contain software and hardware to create small, customizable and programmable robots. They include a programmable Brick computer that controls the system, a set of modular sensors and motors, and LEGO parts from… …

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  • 105Base station subsystem — The Base Station Subsystem (BSS) is the section of a traditional cellular telephone network which is responsible for handling traffic and signaling between a mobile phone and the network switching subsystem. The BSS carries out transcoding of… …

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  • 106History of computing hardware — Computing hardware is a platform for information processing (block diagram) The history of computing hardware is the record of the ongoing effort to make computer hardware faster, cheaper, and capable of storing more data. Computing hardware… …

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  • 107Itanium — 2 processor Produced From mid 2001 to present Common manufacturer(s) Intel Max. CPU c …

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  • 108TRS-80 Color Computer — 16k TRS 80 Color Computer 1 Developer Tandy Corporation Manufacturer Motorola Release date 1980 …

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  • 109Thread (computer science) — This article is about the concurrency concept. For the multithreading in hardware, see Multithreading (computer architecture). For the form of code consisting entirely of subroutine calls, see Threaded code. For other uses, see Thread… …

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  • 110Parallel computing — Programming paradigms Agent oriented Automata based Component based Flow based Pipelined Concatenative Concurrent computing …

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