constant frame rate

  • 71MOST Bus — MOST (Media Oriented Systems Transport) is a high speed multimedia network technology optimized by the automotive industry. It can be used for applications inside or outside the car. The serial MOST bus uses a ring topology and synchronous data… …

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  • 72μ-law algorithm — Companding of μ law and A law algorithms The µ law algorithm (often u law, ulaw, or mu law) is a companding algorithm, primarily used in the digital telecommunication systems of North America and Japan. Companding algorithms reduce the dynamic… …

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  • 73Surveyor 3 — Infobox Spacecraft Caption=Alan L. Bean, Lunar Module pilot of Apollo 12, stands next to Surveyor 3 lander. In the background is the Apollo 12 lander, Intrepid. Name=Surveyor 3 Organization=NASA Major Contractors= Hughes Aircraft Mission… …

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  • 74Aliasing — This article applies to signal processing, including computer graphics. For uses in computer programming, please refer to aliasing (computing). In statistics, signal processing, computer graphics and related disciplines, aliasing refers to an… …

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  • 75Sound film — …

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  • 76Fully automatic time — (abbreviated FAT) is a form of race timing in which the clock is automatically activated by the starting device, and the finish time is either automatically recorded, or timed by analysis of a photo finish. The system is commonly used in track… …

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  • 77Helical scan — is a method of recording high bandwidth signals onto magnetic tape. It is used in video tape recorders, video cassette recorders, digital audio tape recorders, and some computer tape drives. Comparison to linear tape recording In a fixed head… …

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  • 78Nikon F6 — Type 35mm SLR Lens mount Nikon F mount Focus TTL Phase Detection Autofocus (11 zone) Exposure …

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  • 79Sony Vegas — articleissues wikify = December 2007 cleanup = March 2008 refimprove = July 2007Infobox Software name = Sony Vegas caption = A screenshot of Vegas 8 Pro on Windows XP editing a video with two audio tracks. developer = Sony Creative Software… …

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  • 80Criticism of Second Life — Due to constant development, and as an open environment accessible by almost anyone with access to the Internet,[1] a number of difficult issues have arisen around Second Life. Issues range from the technical (budgeting of server resources), to… …

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