class of the instantiated objects

  • 1Class (computer programming) — In object oriented programming, a class is a construct that is used as a blueprint to create instances of itself – referred to as class instances, class objects, instance objects or simply objects. A class defines constituent members which enable …

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  • 2Class (computer science) — In object oriented programming, a class is a programming language construct that is used as a blueprint to create objects. This blueprint includes attributes and methods that the created objects all share.More technically, a class is a cohesive… …

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  • 3Metaphysics and science in the thirteenth century: William of Auvergne, Robert Grosseteste and Roger Bacon — Steven Marrone By the third decade of the thirteenth century there emerge the first signs of a new metaphysics. Alongside Neoplatonizing idealism we now see attempts to lay greater emphasis on the ontological density of the created world and to… …

    History of philosophy

  • 4Library (computing) — This article is about the programming concept. For Windows 7 Libraries, see Features new to Windows 7#Libraries. Illustration of an application which uses libvorbisfile to play an Ogg Vorbis file In computer science, a library is a collection of… …

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  • 5Java syntax — The syntax of the Java programming language is a set of rules that defines how a Java program is written and interpreted. Data structuresAlthough the language has special syntax for them, arrays and strings are not primitive types: they are… …

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  • 6C Sharp syntax — The correct title of this article is C# syntax. The substitution or omission of the # sign is because of technical restrictions. Main article: C Sharp (programming language) This article describes the syntax of the C# programming language. The… …

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  • 7GObject — The GLib Object System, or GObject, is a free software library (covered by the LGPL) that provides a portable object system and transparent cross language interoperability. GObject is designed for use both directly in C programs and through… …

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  • 8Law of Demeter — The Law of Demeter (LoD) or Principle of Least Knowledge is a design guideline for developing software, particularly object oriented programs. In its general form, the LoD is a specific case of loose coupling. The guideline was invented at… …

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  • 9F Sharp (programming language) — The correct title of this article is F#. The substitution or omission of the # sign is because of technical restrictions. F# Paradigm(s) multi paradigm: functional, imperative, object oriented Appeared in 2002 (2002) …

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  • 10C Sharp (programming language) — The correct title of this article is C# (programming language). The substitution or omission of the # sign is because of technical restrictions. C# Paradigm(s) multi paradigm: structured, imperative …

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