augmented feedback

  • 1Augmented reality — (AR) is a field of computer research which deals with the combination of real world and computer generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and augmented by the… …

    Wikipedia

  • 2Projection augmented model — Background: Uniting physical and virtual objects = “We live between two realms: our physical environment and cyberspace. Despite our dual citizenship, the absence of seamless couplings between these parallel existences leaves a great divide… …

    Wikipedia

  • 3Motor skill — A motor skill is a learned sequence of movements that combine to produce a smooth, efficient action in order to master a particular task. The development of motor skill occurs in the motor cortex, the region of the cerebral cortex that controls… …

    Wikipedia

  • 4Motor learning — is a “relatively permanent” change, resulting from practice or a novel experience, in the capability for responding (Guthrie, 1952). It often involves improving the smoothness and accuracy of movements and is obviously necessary for complicated… …

    Wikipedia

  • 5Challenge Point Framework — The Challenge Point Framework, created by Mark A. Guadagnoli and Timothy D. Lee (2004), provides a theoretical basis to conceptualize the effects of various practice conditions in motor learning. This framework relates practice variables to the… …

    Wikipedia

  • 6Notational analysis — is an emerging technology used in professional sports for competitive advantage. Play is analyzed by annotating matches and players for tactics and techniques using a technique called Notationas. Notational analysis studies gross movements or… …

    Wikipedia

  • 7virtual reality — a realistic simulation of an environment, including three dimensional graphics, by a computer system using interactive software and hardware. [1985 90] * * * Use of computer modeling and simulation to enable a person to interact with an… …

    Universalium

  • 8Cognitive infocommunications — (CogInfoCom) investigates the link between the research areas of infocommunications and cognitive sciences, as well as the various engineering applications which have emerged as the synergic combination of these sciences. The primary goal of… …

    Wikipedia

  • 9Virtual reality — This article is about the sensory technology. For the Alan Ayckbourn play, see Virtual Reality (play). For the gamebook series, see Virtual Reality (gamebooks). U.S. Navy personnel using a VR parachute trainer …

    Wikipedia

  • 10Virtual world — A virtual world is an online community that takes the form of a computer based simulated environment through which users can interact with one another and use and create objects.[1] The term has become largely synonymous with interactive 3D… …

    Wikipedia