all humans

  • 121Development of Jehovah's Witnesses doctrine — Part of a series on Jehovah s Witnesses Overview …

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  • 122Characters in the Novels of the Company — Dr. Zeus Inc., also known simply as the Company, is a fictional entity in a series of time travel science fiction stories by Kage Baker. Most of the characters in the novels are immortal cyborgs created by Company operatives throughout history… …

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  • 123Race — /rays/, n. Cape, a cape at the SE extremity of Newfoundland. * * * I Term once commonly used in physical anthropology to denote a division of humankind possessing traits that are transmissible by descent and sufficient to characterize it as a… …

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  • 124List of Forgotten Realms nations — This is a list of fictional nations and countries from the Forgotten Realms setting. These nations have appeared in the Forgotten Realms campaign setting for the Dungeons and Dragons fantasy roleplaying game, the multiple series of novels set in… …

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  • 125Garou Tribes — In the role playing game Werewolf: The Apocalypse there are different fictional tribes of werewolves.[1] These tribes and their influence on the game are described below. Contents 1 Description of the term Tribe in the game 2 How the game… …

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  • 126Artificial intelligence — AI redirects here. For other uses, see Ai. For other uses, see Artificial intelligence (disambiguation). TOPIO, a humanoid robot, played table tennis at Tokyo International Robot Exhibition (IREX) 2009.[1] Artificial intelligence ( …

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  • 127Anarcho-primitivism — is an anarchist critique of the origins and progress of civilization. According to anarcho primitivism, the shift from hunter gatherer to agricultural subsistence gave rise to social stratification, coercion, and alienation. Anarcho primitivists… …

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  • 128Conscience — Not to be confused with consciousness. For other uses, see Conscience (disambiguation). Vincent van Gogh, 1890. Kröller Müller Museum. The Good Samaritan (after Delacroix). Conscience is an aptitude, faculty, intuition or judgment of the …

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