strictly dominated
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Max-dominated strategy — In game theory a max dominated strategy is a strategy which is not a best response to any strategy profile of the other players. This is an extension to the notion of strictly dominated strategies, which are obviously max dominated as well.… … Wikipedia
Strategic dominance — For the business strategy, see Dominance (economics). In game theory, strategic dominance (commonly called simply dominance) occurs when one strategy is better than another strategy for one player, no matter how that player s opponents may play.… … Wikipedia
Dominance (game theory) — In game theory, dominance (also called strategic dominance) occurs when one strategy is better than another strategy for one player, no matter how that player s opponents may play. Many simple games can be solved using dominance.The opposite,… … Wikipedia
Solution concept — In game theory, a solution concept is a formal rule for predicting how the game will be played. These predictions are called solutions , and describe which strategies will be adopted by players, therefore predicting the result of the game. The… … Wikipedia
Glossary of game theory — Game theory is the branch of mathematics in which games are studied: that is, models describing human behaviour. This is a glossary of some terms of the subject. Definitions of a game Notational conventions ; Real numbers : mathbb{R} .; The set… … Wikipedia
Normal-form game — In game theory, normal form is a way of describing a game. Unlike extensive form, normal form representations are not graphical per se, but rather represent the game by way of a matrix. While this approach can be of greater use in identifying… … Wikipedia
Guess 2/3 of the average — In game theory, Guess 2/3 of the average is a game where several people guess what 2/3 of the average of their guesses will be, and where the numbers are restricted to the real numbers between 0 and 100. The winner is the one closest to the 2/3… … Wikipedia
Pareto efficiency — Pareto efficiency, or Pareto optimality, is an important concept in economics with broad applications in game theory, engineering and the social sciences. The term is named after Vilfredo Pareto, an Italian economist who used the concept in his… … Wikipedia
Fictitious play — In game theory, fictitious play is a learning rule first introduced by G.W. Brown (1951). In it, each player presumes that her/his opponents are playing stationary (possibly mixed) strategies. At each round, each player thus best responds to the… … Wikipedia
education — /ej oo kay sheuhn/, n. 1. the act or process of imparting or acquiring general knowledge, developing the powers of reasoning and judgment, and generally of preparing oneself or others intellectually for mature life. 2. the act or process of… … Universalium
Russia — /rush euh/, n. 1. Also called Russian Empire. Russian, Rossiya. a former empire in E Europe and N and W Asia: overthrown by the Russian Revolution 1917. Cap.: St. Petersburg (1703 1917). 2. See Union of Soviet Socialist Republics. 3. See Russian… … Universalium