trilinear filtering

  • 1Trilinear filtering — is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.Bilinear filtering has several weaknesses that make it an unattractive choice in many cases: using it on a full detail texture when …

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  • 2Anisotropic filtering — In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon… …

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  • 3Texture filtering — In computer graphics, texture filtering is the method used to determine the texture color for a texture mapped pixel, using the colors of nearby texels (pixels of the texture). In short, it blends the texture pixels together by breaking them up… …

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  • 4Bilinear filtering — is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored, without any… …

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  • 5Anisotropes Filtering — Anisotropes Filtern (meist mit AF abgekürzt) bezeichnet eine Methode der Texturfilterung, speziell für Texturen in verzerrter Darstellung; beispielsweise Flächen in 3D Szenen, die in einem flachen Winkel betrachtet werden. Laien bezeichnen dies… …

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  • 6Anisotropic filtering — Anisotropes Filtern (meist mit AF abgekürzt) bezeichnet eine Methode der Texturfilterung, speziell für Texturen in verzerrter Darstellung; beispielsweise Flächen in 3D Szenen, die in einem flachen Winkel betrachtet werden. Laien bezeichnen dies… …

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  • 7Radeon R200 — ATIGPU name = Radeon 8500 9250 Series codename = Chaplin created = Late 2001 entry = 9200SE midrange = 9000, 9200, 9250, 8500LE/9100 highend = 8500 d3dversion = 8.1, Shader Model 1.4AMD chipsets Table name=Radeon R200 based chipsets CPU= Pentium… …

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  • 8Mipmap — In 3D computer graphics texture filtering, MIP maps (also mipmaps) are pre calculated, optimized collections of images that accompany a main texture, intended to increase rendering speed and reduce aliasing artifacts. They are widely used in 3D… …

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  • 9List of Sega arcade system boards — The following is a list of arcade system boards released by Sega. Contents 1 Sega G80 1.1 G80 Specifications 2 Sega System 1 2.1 System 1 Specifications …

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  • 10S3 Savage — Savage was a product line of PC graphics chipsets designed by S3. Graphics Processors avage 3DAt the 1998 E3 Expo S3 introduced the first Savage product, Savage3D. Compared to its ViRGE derived predecessor (Trio3D), Savage3D was a technological… …

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