state-machine approach

  • 61Garden of Eden (cellular automaton) — An orphan pattern in Conway s Game of Life, discovered by R. Banks in 1971.[1] …

    Wikipedia

  • 62Microcode — is a layer of hardware level instructions and/or data structures involved in the implementation of higher level machine code instructions in many computers and other processors; it resides in special high speed memory and translates machine… …

    Wikipedia

  • 63Adventure game — An adventure game is a type of video game characterized by investigation, exploration, puzzle solving, interaction with game characters, and a focus on narrative rather than reflex based challenges. The term originates from the 1970s game… …

    Wikipedia

  • 64Shlaer-Mellor — The Shlaer Mellor method, developed by Sally Shlaer and Stephen Mellor, is one of a number of object oriented analysis (OOA) / object oriented design (OOD) methods which arrived in the late 1980s in response to perceived weaknesses in the… …

    Wikipedia

  • 65Modernization of the People's Liberation Army — Main article: History of the People s Liberation Army The military modernization program of the People s Liberation Army which began in the late 1970s had three major focuses. First, under the political leadership of Deng Xiaoping, the military… …

    Wikipedia

  • 66japan — japanner, n. /jeuh pan /, n., adj., v., japanned, japanning. n. 1. any of various hard, durable, black varnishes, originally from Japan, for coating wood, metal, or other surfaces. 2. work varnished and figured in the Japanese manner. 3. Japans,… …

    Universalium

  • 67Japan — /jeuh pan /, n. 1. a constitutional monarchy on a chain of islands off the E coast of Asia: main islands, Hokkaido, Honshu, Kyushu, and Shikoku. 125,716,637; 141,529 sq. mi. (366,560 sq. km). Cap.: Tokyo. Japanese, Nihon, Nippon. 2. Sea of, the… …

    Universalium

  • 68Автоматное программирование — Автоматное программирование  это парадигма программирования, при использовании которой программа или её фрагмент осмысливается как модель какого либо формального автомата. В зависимости от конкретной задачи в автоматном программировании… …

    Википедия

  • 69Busy beaver — In computability theory, a busy beaver (from the colloquial expression for an industrious person) is a Turing machine that attains the maximum operational busyness (such as measured by the number of steps performed, or the number of nonblank… …

    Wikipedia

  • 70Asynchronous I/O — Asynchronous I/O, or non blocking I/O, is a form of input/output processing that permits other processing to continue before the transmission has finished. Input and output (I/O) operations on a computer can be extremely slow compared to the… …

    Wikipedia