rasterizer

  • 21PostScript — Infobox programming language name = PostScript paradigm = multi paradigm: stack based, procedural year = 1982 designer = John Warnock Chuck Geschke developer = Adobe Systems latest release version = PostScript 3 latest release date = 1997 turing… …

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  • 22TrueType — Infobox file format name = TrueType icon = extension = .ttf mime = owner = Apple Computer typecode = tfil genre = outline fontTrueType is an outline font standard originally developed by Apple Computer in the late 1980s as a competitor to Adobe s …

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  • 23Scanline rendering — is an algorithm for visible surface determination, in 3D computer graphics,that works on a row by row basis rather than a polygon by polygon or pixel by pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at… …

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  • 24LaserWriter — Infobox Computer Hardware Printer name = LaserWriter caption = introduced = March 1, 1985 discontinued = February 1, 1988 cost = $6,995 processor = Motorola 68000 frequency = 12 MHz minimum = 1.5 MB maximum = 1.5 MB slot = 1 rom = 512 kB ports =… …

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  • 25Phong shading — refers to a set of techniques in 3D computer graphics. Phong shading combines a model for the reflection of light from surfaces with a compatible method of estimating pixel colors using interpolation of surface normals across rasterized… …

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  • 26GeForce 2 Series — Nvidia GeForce 2 Codename(s) NV11, NV15, NV16 Release date 2000 Entry level GPU MX Mid range GPU GTS, Pro, Ti High end GPU Ultra Direct3D and shader version …

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  • 27Comparison of OpenGL and Direct3D — Direct3D and OpenGL are competing application programming interfaces (APIs) which can be used in applications to render 2D and 3D computer graphics, taking advantage of hardware acceleration when available. Modern graphics processing unit (GPUs)… …

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  • 28GPGPU — General purpose computing on graphics processing units (GPGPU, also referred to as GPGP and to a lesser extent GP²) is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in… …

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  • 29High Level Shader Language — The High Level Shader Language or High Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for use with the Microsoft Direct3D API. It is analogous to the GLSL shading language used with the OpenGL standard. It… …

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  • 30Comparison of Nvidia graphics processing units — For information on AMD (previously ATI) graphics processing units, see Comparison of AMD graphics processing units. This page contains general information about Nvidia s GPUs and videocards based on official Nvidia specifications. Contents 1… …

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