object command

  • 1Command-query separation — (CQS) is a principle of imperative computer programming. It was devised by Bertrand Meyer as part of his pioneering work on the Eiffel programming language. It states that every method should either be a command that performs an action, or a… …

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  • 2Object Pascal — Paradigm(s) imperative, structured, object oriented, functional (Delphi dialect only) Appeared in 1986 (1986) Designed by Apple, Niklaus Wirth, Anders Hejlsberg …

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  • 3Object Manager (Windows) — Object Manager in Windows, categorized hierarchically using namespaces Object Manager (internally called Ob) is a subsystem implemented as part of the Windows Executive which manages Windows resources. Each resource, which are surfaced as logical …

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  • 4COMMAND.COM — Developer(s) Seattle Computer Products, Microsoft Corporation, IBM, Novell and several others. Operating system DR DOS, FreeDOS, MS DOS, Novell DOS, OpenDOS, PC DOS, PTS DOS, ROM DOS, 86 DOS, Microsoft Windows (Windows 95 Wi …

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  • 5Command & Conquer 3: Kane's Wrath — Developer(s) EA Los Angeles BreakAway Games[1] Publisher(s) …

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  • 6Object Action Interface — Object Action Interface, also abbreviated as OAI, is an extension to the Graphical User Interface, especially related to Direct Manipulation User Interface. It emphasises upon how Direct Manipulation User Interface (DMUI) can help to create… …

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  • 7Command line completion — is a common feature of command line interpreters, in which the program automatically fills in partially typed tokens. Depending on the specific interpreter and its configuration, these elements may include commands, arguments, environment… …

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  • 8Object 279 — Object 279, Kubinka tank museum (2008) Type Heavy tank Place of origin …

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  • 9Object Data Manager — (ODM) is a database management system and device configuration integrated into IBM s AIX operating system. The ODM is unique to AIX compared to other UNIX operating systems. Data being managed by ODM is stored and maintained as objects with… …

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  • 10Command pattern — In object oriented programming, the command pattern is a design pattern in which an object is used to represent and encapsulate all the information needed to call a method at a later time. This information includes the method name, the object… …

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