Delegation pattern

Delegation pattern

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  • Delegation pattern — In software engineering, the delegation pattern is a design pattern in object oriented programming where an object, instead of performing one of its stated tasks, delegates that task to an associated helper object. There is an Inversion of… …   Wikipedia

  • Delegation (programming) — For the authorization related term, see delegation in IT. In object oriented programming, there are two related notions of delegation. Most commonly, it refers to a programming language feature making use of the method lookup rules for… …   Wikipedia

  • Fundamental pattern — Fundamental patterns are one of the types of design patterns. They are termed fundamental as they form the basic building blocks of the other patterns. Most of the other patterns and most modern applications draw on these patterns in one way or… …   Wikipedia

  • Design pattern (computer science) — In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directly into code. It is a description or template for …   Wikipedia

  • Software design pattern — In software engineering, a design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into code. It is a… …   Wikipedia

  • Adapter pattern — In computer programming, the adapter pattern (often referred to as the wrapper pattern or simply a wrapper) is a design pattern that translates one interface for a class into a compatible interface. An adapter allows classes to work together that …   Wikipedia

  • Composite pattern — In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes that a group of objects are to be treated in the same way as a single instance of an object. The intent of a composite is to compose… …   Wikipedia

  • Prototype pattern — The prototype pattern is a creational design pattern used in software development when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects. This pattern is used to: avoid subclasses of an …   Wikipedia

  • Adapter Design Pattern — Der Adapter (englisch Adapter, Wrapper) ist ein Entwurfsmuster aus dem Bereich der Softwareentwicklung und gehört zu der Kategorie der Strukturmuster (Structural Patterns). Das Muster dient zur Übersetzung einer Schnittstelle in eine andere.… …   Deutsch Wikipedia

  • Шаблон проектирования — У этого термина существуют и другие значения, см. Паттерн. В разработке программного обеспечения, шаблон проектирования или паттерн (англ. design pattern) повторимая архитектурная конструкция, представляющая собой решение проблемы… …   Википедия


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